Method Global:ClearGameObjectEvents [-] [+]
Unbinds event handlers for either all of a GameObject's events, or one type of event.
If event_type
is nil
, all the GameObject's event handlers are cleared.
Otherwise, only event handlers for event_type
are cleared.
NOTE: this will affect all instances of the GameObject, not just one. To bind and unbind events to a single GameObject, tell the Eluna developers to implement that.
Synopsis
ClearGameObjectEvents( entry )
ClearGameObjectEvents( entry, event_type )
Arguments
number entry
The ID of a GameObject whose handlers will be cleared.
Valid numbers: integers from 0 to 4,294,967,295.
number event_type
The event whose handlers will be cleared, see Global:RegisterGameObjectEvent.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.