Method GameObject:GetLootState [-] [+]
Returns the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a
enum LootState { GO_NOT_READY = 0, GO_READY, // can be ready but despawned, and then not possible activate until spawn GO_ACTIVATED, GO_JUST_DEACTIVATED };
Synopsis
lootState = GameObject:GetLootState()
Arguments
None.
Returns
LootState lootState
- See method description.