Method GameObject:SetGoState [-] [+]
Sets the state of a GameObject
enum GOState { GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open) GO_STATE_READY = 1, // show in world as ready (closed door close) GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire) };
Synopsis
GameObject:SetGoState( state )
Arguments
GOState state
All available go states can be seen above.
Returns
Nothing.