Method GameObject:SetLootState [-] [+]
Sets the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a
enum LootState { GO_NOT_READY = 0, GO_READY, // can be ready but despawned, and then not possible activate until spawn GO_ACTIVATED, GO_JUST_DEACTIVATED };
Synopsis
GameObject:SetLootState( state )
Arguments
LootState state
All available loot states can be seen above.
Returns
Nothing.