Method Unit:AddThreat [-] [+]
Adds threat to the Unit from the victim.
enum SpellSchoolMask { SPELL_SCHOOL_MASK_NONE = 0, SPELL_SCHOOL_MASK_NORMAL = 1, SPELL_SCHOOL_MASK_HOLY = 2, SPELL_SCHOOL_MASK_FIRE = 4, SPELL_SCHOOL_MASK_NATURE = 8, SPELL_SCHOOL_MASK_FROST = 16, SPELL_SCHOOL_MASK_SHADOW = 32, SPELL_SCHOOL_MASK_ARCANE = 64, }
Synopsis
Unit:AddThreat( victim, threat )
Unit:AddThreat( victim, threat, schoolMask )
Unit:AddThreat( victim, threat, schoolMask, spell )
Arguments
number threat
Threat amount.
Valid numbers: all decimal numbers.
SpellSchoolMask schoolMask (0)
[SpellSchoolMask] of the threat causer.
number spell (0)
Spell entry used for threat.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.