Method Unit:DealDamage [-] [+]
Makes the Unit damage the target Unit
enum SpellSchools { SPELL_SCHOOL_NORMAL = 0, SPELL_SCHOOL_HOLY = 1, SPELL_SCHOOL_FIRE = 2, SPELL_SCHOOL_NATURE = 3, SPELL_SCHOOL_FROST = 4, SPELL_SCHOOL_SHADOW = 5, SPELL_SCHOOL_ARCANE = 6, MAX_SPELL_SCHOOL = 7 };
Synopsis
Unit:DealDamage( target, damage )
Unit:DealDamage( target, damage, durabilityloss )
Unit:DealDamage( target, damage, durabilityloss, school )
Unit:DealDamage( target, damage, durabilityloss, school, spell )
Arguments
number damage
Amount to damage.
Valid numbers: integers from 0 to 4,294,967,295.
boolean durabilityloss (true)
If false, the damage does not do durability damage.
SpellSchools school (MAX_SPELL_SCHOOL)
School the damage is done in or MAX_SPELL_SCHOOL for direct damage.
number spell (0)
Spell that inflicts the damage.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.