The Unit will emote the message
Unit:SendUnitEmote( msg )
Unit:SendUnitEmote( msg, receiver )
Unit:SendUnitEmote( msg, receiver, bossEmote )
string msg
Message for the Unit to emote.
Unit receiver (nil)
Specific Unit to receive the message.
boolean bossEmote (false)
Is a boss emote.
Nothing.
Keyboard shortcuts
- ?
- Show this help dialog
- S
- Focus the search field
- ⇤
- Move up in search results
- ⇥
- Move down in search results
- ⏎
- Go to active search result
Search tricks
Prefix searches with a type followed by a colon (e.g.
fn:
) to restrict the search to a given type.
Accepted types are: fn
, mod
,
struct
(or str
), enum
,
trait
, typedef
(or
tdef
).