Method Unit:SetSheath [-] [+]
Sets the Unit's sheath state.
enum SheathState
{
SHEATH_STATE_UNARMED = 0, // non prepared weapon
SHEATH_STATE_MELEE = 1, // prepared melee weapon
SHEATH_STATE_RANGED = 2 // prepared ranged weapon
};
Synopsis
Unit:SetSheath( sheathState )
Arguments
SheathState sheathState
Valid SheathState.
Returns
Nothing.