Method WorldObject:GetNearObjects [-] [+]

Returns a table of WorldObjects in sight of the WorldObject. The distance, type, entry and hostility requirements the WorldObject must match can be passed.

Synopsis

worldObjectList = WorldObject:GetNearObjects( range )

worldObjectList = WorldObject:GetNearObjects( range, type )

worldObjectList = WorldObject:GetNearObjects( range, type, entry )

worldObjectList = WorldObject:GetNearObjects( range, type, entry, hostile )

worldObjectList = WorldObject:GetNearObjects( range, type, entry, hostile, dead )

Arguments

number range (533)

Valid numbers: all decimal numbers.

TypeMask type (0)

The [TypeMask] that the WorldObject must be. This can contain multiple types. 0 will be ingored.

number entry (0)

The entry of the WorldObject, 0 will be ingored.

Valid numbers: integers from 0 to 4,294,967,295.

number hostile (0)

Specifies whether the WorldObject needs to be 1 hostile, 2 friendly or 0 either.

Valid numbers: integers from 0 to 4,294,967,295.

number dead (1)

0 both, 1 alive, 2 dead.

Valid numbers: integers from 0 to 4,294,967,295.

Returns

table worldObjectList

Table of WorldObjects.

Generated on 11/04/2018
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