Method WorldObject:IsInRange [-] [+]
Returns true if the target is within given range
Notice that the distance is measured from the edge of the WorldObjects.
Synopsis
isInDistance = WorldObject:IsInRange( target, minrange, maxrange )
isInDistance = WorldObject:IsInRange( target, minrange, maxrange, is3D )
Arguments
WorldObject target
- See method description.
number minrange
Valid numbers: all decimal numbers.
number maxrange
Valid numbers: all decimal numbers.
boolean is3D (true)
If false, only x,y coordinates used for checking.
Returns
boolean isInDistance
- See method description.