Method WorldObject:IsWithinDist3d [-] [+]
Returns true if the point is in the given distance of the WorldObject
Notice that the distance is measured from the edge of the WorldObject.
Synopsis
isInDistance = WorldObject:IsWithinDist3d( x, y, z, distance )
Arguments
number x
Valid numbers: all decimal numbers.
number y
Valid numbers: all decimal numbers.
number z
Valid numbers: all decimal numbers.
number distance
Valid numbers: all decimal numbers.
Returns
boolean isInDistance
- See method description.