Method WorldObject:GetPlayersInRange [-] [+]
Returns a table of Player objects in sight of the WorldObject or within the given range
Synopsis
playersInRange = WorldObject:GetPlayersInRange( range )
playersInRange = WorldObject:GetPlayersInRange( range, hostile )
playersInRange = WorldObject:GetPlayersInRange( range, hostile, dead )
Arguments
number range (533)
Valid numbers: all decimal numbers.
number hostile (0)
0 both, 1 hostile, 2 friendly.
Valid numbers: integers from 0 to 4,294,967,295.
number dead (1)
0 both, 1 alive, 2 dead.
Valid numbers: integers from 0 to 4,294,967,295.
Returns