Method WorldObject:IsWithinDist [-] [+]
Returns true if the target is in the given distance of the WorldObject
Notice that the distance is measured from the edge of the WorldObjects.
Synopsis
isInDistance = WorldObject:IsWithinDist( target, distance )
isInDistance = WorldObject:IsWithinDist( target, distance, is3D )
Arguments
WorldObject target
- See method description.
number distance
Valid numbers: all decimal numbers.
boolean is3D (true)
If false, only x,y coordinates used for checking.
Returns
boolean isInDistance
- See method description.