Method WorldObject:PlayDistanceSound [-] [+]
The WorldObject plays a sound to a Player
If no Player it will play the sound to everyone near. Sound will fade the further you are from the WorldObject. This method interrupts previously playing sound.
See also WorldObject:PlayDirectSound, WorldObject:PlayMusic
Synopsis
WorldObject:PlayDistanceSound( sound )
WorldObject:PlayDistanceSound( sound, player )
Arguments
number sound
Entry of a sound.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.