Method WorldObject:IsInFront [-] [+]
Returns true if the target is in the given arc in front of the WorldObject
Synopsis
isInFront = WorldObject:IsInFront( target )
isInFront = WorldObject:IsInFront( target, arc )
Arguments
WorldObject target
- See method description.
number arc (pi)
Valid numbers: all decimal numbers.
Returns
boolean isInFront
- See method description.