Method WorldObject:IsInRange3d [-] [+]
Returns true if the point is within given range
Notice that the distance is measured from the edge of the WorldObject.
Synopsis
isInDistance = WorldObject:IsInRange3d( x, y, z, minrange, maxrange )
Arguments
number x
Valid numbers: all decimal numbers.
number y
Valid numbers: all decimal numbers.
number z
Valid numbers: all decimal numbers.
number minrange
Valid numbers: all decimal numbers.
number maxrange
Valid numbers: all decimal numbers.
Returns
boolean isInDistance
- See method description.